Flow Architect Studio 3D
Flow Architect Studio 3D
Flow Architect Studio 3D
Glosary
How to's
Commands
Flow Architect Studio 3D
Commands
New Block by range
New Block by range
This tool allows the user to draw a new Block with a rectangular cross-section.
New Block by range
Flow Architect Studio 3D > New Block by range
Flow Architect Studio 3D
Glosary
actor
block
bump map
cluster
material collide
color map
emission map
group
hint material
library
light
map
map compiler
material
model
normal map
portal
portal material
reference
resource file
shadows file
solid material
specular map
surface
target
How to's
How to start working with project
How to create a 3D product presentation
How to import scene from other programs
How to use ambient occlusion
How to change screens in visualization
How to create material
How to create w a roof with cut with plane tool
How to apply material
How to use console
How to add materials and textures to libraries
How to add models to libraies
How to create an efficient visualization
How to create door
How to place portals
Commands
About
Actor settings
Add Model
Add Particle emiter
Add actor
Add material to map
Add target
Add texture to map
Add saved objects
Auto measurement
Build visualization
CSG divide by plane
CSG merge
CSG substract and del
CSG substract and leave
Check for updates
Clone selected
Compile Map
Continous surface to brushes
Convert to Block
Copy UV settings
Copy color
Copy plane
Customize selected
Customize toolbars
Delete selected
Edit Surface
Enable grid
Exit
Fit UV
Free hand rotate UV
Free hand scale UV
Free hand translate UV
Global settings
Help Contents
Hide selected
Hide/unhide actors
Hide/unhide models
Hide/unhide portals
Import map from OBJ format
Instantiate Reference
Isolated editing
Keyboard shortcuts
Layout themes
Light properties
Link selected to target
Load saved objects
Load settings
Map info
Measure rule
Mirror X axis
Mirror Y axis
Mirror Z axis
New Column
New Block
New Block by range
New Block cone
New Block decomp mode
New Plain
New directional light
New light
New map
New n-gonal pbrush
New project
Object info
Open map
Open project
Paste UV settings
Paste color
Paste plane
Surface Settings
Program license
Redo
Registration
Relocate vertices on grid
Remove duplicated objects
Render ambient occlusion
Replace material
Reset UV on selected
Restore default
Reverse Surface
Reverse hide
Reverse selection
Rotate selected
Save map
Save map as
Save selected objects
Save settings
Select material
Select material for mesh
Select material for side
Select next object
Select next side
Select previous side
Selection
Snap to grid
Step transformations
Test visualization
Transform background layers
Transform selected
Translate selected
Translate side
Translate verts
Undo
Unhide all
WYSIWYG renderer in cam view
WYSIWYG renderer settings
Viewports
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Flow Architect Studio 3D
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